rendering

  • 61Subpixel rendering — is a way to increase the apparent resolution of a computer s liquid crystal display (LCD) by rendering pixels to take account the screen type s physical properties. It takes advantage of the fact that each pixel on a color LCD is actually… …

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  • 62Parallel rendering — (or Distributed rendering) is the application of parallel programming to the computational domain of computer graphics. Rendering graphics can require massive computational resources for complex scenes that arise in scientific visualization,… …

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  • 63Color Rendering Capacity — How many colors on earth is a given light source capable of vividly rendering? Under what type of light source can a scene be made the most colorful? Such questions highlight a particular aspect of the color rendering quality of light sources,[1] …

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  • 64Non-photorealistic rendering — A normal shader (left) and a NPR shader using cel shading (right) Non photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art. In contrast to traditional computer …

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  • 65Terrain rendering — covers a variety of methods of depicting real world or imaginary world surfaces. Most common terrain rendering is the depiction of Earth s surface.It is used in various applications to give an observer a frame of reference. It is also often used… …

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  • 66Subpixel-Rendering — normales Rendering ohne Antialiasing Subpixel Rendering ohne Antialiasing normales Rendering mit Antialiasing Subpixel Rendering mit Antialiasing Subpixel Rendering (aus dem Englischen: Subpixel = Teilpunkt, Rendering lässt sich mit Ausgabe bzw.… …

    Deutsch Wikipedia

  • 67HTML-Rendering — Verbreitung verschiedener HTML Rendering Engines zwischen 1994 und 2009. HTML Rendering, die Wiedergabe von Hypertext Markup Language, ist deren visuelle Repräsentation. HTML war ursprünglich eine (strukturelle) Beschreibung von Text, eine Art… …

    Deutsch Wikipedia

  • 68Scanline rendering — is an algorithm for visible surface determination, in 3D computer graphics,that works on a row by row basis rather than a polygon by polygon or pixel by pixel basis. All of the polygons to be rendered are first sorted by the top y coordinate at… …

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  • 69Real Time rendering — is the one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real time rendering is in animated… …

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  • 70Direct Rendering Infrastructure — В данной статье или разделе имеется список источников или внешних ссылок, но источники отдельных утверждений остаются неясными из за отсутствия сносок …

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